Tame Impala, wild earth
Following a pair of dragonflies as they ascend from their larval form, Blinkink studio merges a 3D artspace with 2D textures, creating a trippy, eccentric film full of strange images and a surreal setting.
Credits
View on-
- Production Company BLINKINK
- Director Butt Studio
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Credits
View on- Production Company BLINKINK
- Director Butt Studio
- Executive Producer Josef Byrne
- 2D Animator Katy Wang
- Color Company Black Kite Studios
- Producer Rosanna Morley
- CG Artist Jess Herrera
- CG Artist George Dyson
- 2D Animator Jade Evans
- 2D Animator Hannah Lau-Walker
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Credits
powered by- Production Company BLINKINK
- Director Butt Studio
- Executive Producer Josef Byrne
- 2D Animator Katy Wang
- Color Company Black Kite Studios
- Producer Rosanna Morley
- CG Artist Jess Herrera
- CG Artist George Dyson
- 2D Animator Jade Evans
- 2D Animator Hannah Lau-Walker
Experimental and strange, Breathe Deeper is an exploration of how far you can push 3D into the uncanny valley before it stops making sense.
The first narrative piece from director Butt Studio, the sheer weirdness of the piece is part of what makes it remarkable. The dragonflies only stay recognizable for so long, and when they evolve to their next form–water-lily fairies dancing on top of a bioluminescent ocean–we don’t even question it. We’re drawn into the strangeness, the unpredictability, and the just-barely acoustic tones of Tame Impala.
Production company BLINKINK plays with form as well, cutting from a trippy love story to a live-action film pastiche of dragonflies and color. It doesn’t look quite like anything else. Harry, of Butt Studio, says, “both 3D and 2D animation have their limitations–so in an attempt to try and pick and choose each technique’s best bits we began to put the two worlds together. There's still so much more that could have been done to integrate the two but it was important to begin to bridge that gap in Breathe Deeper. The film for me was a huge learning curve and a real playground.”