Ryse: Son of Rome: Explosion
As Rome descends into decadence, corruption and violence, agency twofifteenmccann turns to VFX from Ntropic.
Credits
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Credits
powered by- Agency twofifteenmccann/United States of America
- Post Production Ntropic (San Francisco)
- Art Director Jeremy Diessner
- Copywriter James Robinson
- Designer Babak Radboy
- Agency Producer Brandon Romer
- Executive Creative Director James Robinson
- Chief Creative Officer Scott Duchon
- Director Immaterial
- Producer Michael Shores
- Creative Director Andrew Sinagra
- Executive Producer/Head of Production
- Executive Producer/Head of Production
- VFX Supervisor
- Mixing Studio
- Mixing Studio Lime Studios
- CG Supervisor
- CG Supervisor

Credits
powered by- Agency twofifteenmccann/United States of America
- Post Production Ntropic (San Francisco)
- Art Director Jeremy Diessner
- Copywriter James Robinson
- Designer Babak Radboy
- Agency Producer Brandon Romer
- Executive Creative Director James Robinson
- Chief Creative Officer Scott Duchon
- Director Immaterial
- Producer Michael Shores
- Creative Director Andrew Sinagra
- Executive Producer/Head of Production
- Executive Producer/Head of Production
- VFX Supervisor
- Mixing Studio
- Mixing Studio Lime Studios
- CG Supervisor
- CG Supervisor
As Rome descends into decadence, corruption and violence, agency twofifteenmccann turns to VFX from Ntropic. Created for the Xbox One flagship title, Ryse: Son of Rome, which tells the story of Marius, a soldier driven to fight for the Rome he believes in and loves, the film depicts the game's fiction using characters carved into elaborate pieces of stone statuary moving through a mysterious void together and assembling themselves in a reverse explosion choreography into the form of a statue of a hero.
Connections
powered by- Agency twofifteenmccann
- Post Production Ntropic (San Francisco)
- Art Director Jeremy Diessner
- Chief Creative Officer Scott Duchon
- Copywriter James Robinson
- Creative Director Andrew Sinagra
- Designer Babak Radboy
- Executive Creative Director James Robinson
- CG Supervisor Mark Wurts
- Executive Producer/Head of Production Jim Riche
- Mixing Studio Lime Studios
- VFX Supervisor Rob Hubbard
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